SUPER EXCITED ABOUT OUR TRAILER LAUNCH AT COMI-CON FOR HALO 5
Check it out !
My job here at SEQUENCE GROUP:
Texture Artist: working with Mari [3D texture painting software] and amazing painters to create awesome looking Characters and Environments.
Render Wrangler: Render with VRAY - set up render elements and channels
3D modeller: Concept character design with Zbrush - Final model development with Maya
Animator: Not my main job at Sequence Group but a fun one !
MUCH more to show. Just cant yet....
Cars created and textured in Maya - Rendered with Ambient Occlusion pass - Background and FX painted and photo bashed in Photoshop.
MUCH more to show. Just cant yet....
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A few marketing pieces i created for Hotheads Big Win Racing game.
Cars created and textured in Maya - Rendered with Ambient Occlusion pass - Background and FX painted and photo bashed in Photoshop.
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Prop designs for a campaign map that never really came to.
Made in Maya and set up in Unity

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Character Work for a Boom Boom Football.
My contribution was re designing for Football: concept art, Uniform design, Modeling, UVing, Facial rig, Weighting. Texturing.Prop designs for a campaign map that never really came to.
Made in Maya and set up in Unity

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ODDS and ENDS from Hothead:
Vector Art Store Items
2 of many ads created for Big Win Marketing,
There were so many i am not sure if i posed this particular soccer player but yes to the Baseball player.I definitely Composed and painted the scenes for the two,
Some Gold Vector Art for a couple new games. Were not used on the updated version because it was decided to make all to currency in 3D.
Built in 3D and edited in Photoshop.
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