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Professional Work

SUPER EXCITED ABOUT OUR TRAILER LAUNCH AT COMI-CON FOR HALO 5

Check it out !

My job here at SEQUENCE GROUP:
Texture Artist: working with Mari [3D texture painting software] and amazing painters to create awesome looking Characters and Environments.
Render Wrangler: Render with VRAY - set up render elements and channels

3D modeller: Concept character design with Zbrush - Final model development with Maya

Animator: Not my main job at Sequence Group but a fun one !


MUCH more to show. Just cant yet....



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A few marketing pieces i created for Hotheads Big Win Racing game.

Cars created and textured in Maya - Rendered with Ambient Occlusion pass - Background and FX painted and photo bashed in Photoshop.



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Character Work for a Boom Boom Football.
My contribution was re designing for Football: concept art, Uniform design, Modeling, UVing, Facial rig, Weighting. Texturing.

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Prop designs for a campaign map that never really came to.
Made in Maya and set up in Unity



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ODDS and ENDS from Hothead:
Vector Art Store Items

2 of many ads created for Big Win Marketing,
There were so many i am not sure if i posed this particular soccer player but yes to the Baseball player.
I definitely Composed and painted  the scenes for the two,
Some Gold Vector Art for a couple new games. Were not used on the updated version because it was decided to make all to currency in 3D.




Some of my first 3D professional work was making trophies for Sports games at HOTHEAD games.
Built in 3D and edited in Photoshop.


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